Let’s crack open the proverbial time capsule, shall we? We’re going to to get our DOS 16-bit multi-node BBS software humming along under dosemu2.
Reading time: 9 minutes
Part 1: I’ll document (loosely 😅) how I set up the development environments to compile a BBS door game for DOS, Windows, Linux and OS/2 with old school tools.
Reading time: 7 minutes